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City University of Hong Kong · Course

EE4208Computer Graphics for Engineers

2026/27 · Undergraduate

Course code
EE4208
Credit units
3
Academic unit
Department of Electrical Engineering
Readable study materials
2 items

Course overview and requirements

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2026/27 · Official catalogue edition

The effective term printed in this PDF is Semester A 2025/26。

This outline is still being checked. Before registering, confirm entry and assessment requirements against the official document linked below.

Offering details for 2026/27 have not been checked. Confirm available sections in AIMS before registering.

The PDF Effective Term is separate from the 2026/27 catalogue year and current offering observation.

What you will study

Course overview
The aim of this course is to provide students with an understanding of the principles, concepts, and techniques of computer graphics from an engineering viewpoint.

Official PDF, page 2 · Abstract

Course content
Introduction Graphics pipeline. Graphics applications. Commercial graphics libraries and packages. Three Dimensional Object Representations Object representation methods such as polygon mesh, superquadrics, sweep representation, constructive solid geometry, splines, fractals, and particle systems. Three Dimensional Geometrical and Modelling Transformation Homogeneous coordinates. Linear transformations. Composite transformations. Coordinate system transformations. Hierarchy of transformations and level of details. Three Dimensional Viewing Viewing coordinate system. Transformation from world to viewer Coordinates. Parallel and perspective projection. Clipping. Illumination Models and Surface Rendering Light sources. Reflections: ambient, diffuse, specular. Polygon rendering methods: flat, Gouraud, Phong. Texture mapping. Bump mapping Image based rendering. Colour Models. Shadow generation on plane. Shadow mapping. Visible Surface Detection Back face culling. Z-buffer Algorithm. Ray Casting. Animation Key frame and parameterized systems. Morphing. Physical motion simulation.

Official PDF, page 4 · Keyword Syllabus

Intended learning outcomes
View official learning outcomes and conditions
CILOs                                                Weighting (if DEC-A1        DEC-A2           DEC-A3
                                                                    app.)
1              Apply 3D object representation techniques to                            x        x
               build up a graphics scene
2              Model and view articulated objects by                                   x        x
               hierarchical structuring techniques and
               coordinate transform
3              Apply lighting, shading and rasterization                               x        x
               techniques to create a 2D image
4              Apply texture mapping and animation                                     x        x
               techniques
5              Create an animation or a game using computer                            x        x                x
               graphics

Official PDF, page 2 · Course Intended Learning Outcomes (CILOs)

Before you take this course

Check prerequisites, precursors and corequisites separately, together with equivalence and exclusion conditions. “and” means conditions must be met together; “or” marks alternatives. Read combined conditions in the groupings shown in the original text below.

Prerequisites
MA2001 Multi-variable Calculus and Linear Algebra and (CS2311 Computer Programming or equivalent)

Official PDF, page 1 · Prerequisites

Precursors
EE2331 Data Structure and Algorithms or equivalent

Official PDF, page 1 · Precursors

Corequisites
This edition of the official syllabus does not state this item.
Additional course requirements
This edition of the official syllabus does not state this item.
Equivalent courses and conditions
Nil

Official PDF, page 1 · Equivalent Courses

Exclusive courses and conditions
EE5808 Topics in Computer Graphics

Official PDF, page 1 · Exclusive Courses

Assessment and passing the course

Assessment
Continuous Assessment (%): 50; Examination (%): 50; Examination Duration (Hours): 2
View the original assessment table and instructions
ATs                  CILO No.         Weighting (%)       Remarks ("-" for     Allow Use of
                                                                                  nil entry)           GenAI?
1                       Tests (min.: 2)      1, 2, 3, 4       30
2                       #Assignments         1, 2, 3, 4, 5    20
                        (min.: 3)

Official PDF, page 3 · Continuous Assessment (%),Examination (%),Examination Duration (Hours)

Passing requirements
Remarks: To pass the course, students are required to achieve at least 30% in course work and 30% in the examination. # may include mini projects, in-class assignments, and homework assignment

Official PDF, page 3 · Additional Information for ATs

Credits, duration and edition details
Title in this edition
Computer Graphics for Engineers

Official PDF, page 1 · Course Title

Credits in this edition
3

Official PDF, page 1 · Credit Units

Course duration
One Semester

Official PDF, page 1 · Course Duration

Syllabus effective term
Semester A 2025/26
Levels printed in the syllabus
B1, B2, B3, B4 - Bachelor's Degree

Official PDF, page 1 · Level

Check the official document

Read or download this edition through the university link below. EE4208 · Open the original university PDF ↗

Source · University course information ↗ · Checked 2026-10-20T13:40:59.945Z

Study materials

2 readable items

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2 / 2 items
  • EE4208 Quiz 1

    Quizzes · Year unknown Term unknown · Local review material · 104 KB

    Material type follows its original classification.

  • EE4208 Quiz 2

    Quizzes · Year unknown Term unknown · Local review material · 92 KB

    Material type follows its original classification.

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