2026/27 · 官方课程目录版本
该 PDF 文件注明的生效学期为 Semester A 2025/26。
这版课程介绍仍在逐项核对。选课前,请对照下方校方原文件确认修读条件和考核要求。
2026/27 开课安排尚未核对。选课前请在 AIMS 确认可选课节。
The PDF Effective Term is separate from the 2026/27 catalogue year and current offering observation.
这门课学什么
港真课程概览
围绕三维图形的表示与处理,介绍图形管线、几何变换和建模方式,并延伸至场景组织与图形生成。
- 课程简介
- The aim of this course is to provide students with an understanding of the principles, concepts, and techniques of computer graphics from an engineering viewpoint.
校方 PDF 第 2 页 · Abstract
- 课程内容
- Introduction Graphics pipeline. Graphics applications. Commercial graphics libraries and packages. Three Dimensional Object Representations Object representation methods such as polygon mesh, superquadrics, sweep representation, constructive solid geometry, splines, fractals, and particle systems. Three Dimensional Geometrical and Modelling Transformation Homogeneous coordinates. Linear transformations. Composite transformations. Coordinate system transformations. Hierarchy of transformations and level of details. Three Dimensional Viewing Viewing coordinate system. Transformation from world to viewer Coordinates. Parallel and perspective projection. Clipping. Illumination Models and Surface Rendering Light sources. Reflections: ambient, diffuse, specular. Polygon rendering methods: flat, Gouraud, Phong. Texture mapping. Bump mapping Image based rendering. Colour Models. Shadow generation on plane. Shadow mapping. Visible Surface Detection Back face culling. Z-buffer Algorithm. Ray Casting. Animation Key frame and parameterized systems. Morphing. Physical motion simulation.
校方 PDF 第 4 页 · Keyword Syllabus
- 预期学习成果
查看校方学习成果与对应条件
CILOs Weighting (if DEC-A1 DEC-A2 DEC-A3 app.) 1 Apply 3D object representation techniques to x x build up a graphics scene 2 Model and view articulated objects by x x hierarchical structuring techniques and coordinate transform 3 Apply lighting, shading and rasterization x x techniques to create a 2D image 4 Apply texture mapping and animation x x techniques 5 Create an animation or a game using computer x x x graphics校方 PDF 第 2 页 · Course Intended Learning Outcomes (CILOs)
我能不能修这门课
先修、建议先备和并修要求分别查看;等同及互斥条件也会影响选课。and 表示同时满足,or 表示备选;组合条件按下方原文分组阅读。
怎么考,怎样才算通过
- 考核方式
- Continuous Assessment (%): 50; Examination (%): 50; Examination Duration (Hours): 2
查看校方原始考核表与使用要求
ATs CILO No. Weighting (%) Remarks ("-" for Allow Use of nil entry) GenAI? 1 Tests (min.: 2) 1, 2, 3, 4 30 2 #Assignments 1, 2, 3, 4, 5 20 (min.: 3)校方 PDF 第 3 页 · Continuous Assessment (%),Examination (%),Examination Duration (Hours)
- 通过条件
- Remarks: To pass the course, students are required to achieve at least 30% in course work and 30% in the examination. # may include mini projects, in-class assignments, and homework assignment
校方 PDF 第 3 页 · Additional Information for ATs
学分、时长与版本信息
- 本版本课程名称
- Computer Graphics for Engineers
校方 PDF 第 1 页 · Course Title
- 本版本学分
- 3
校方 PDF 第 1 页 · Credit Units
- 修读时长
- One Semester
校方 PDF 第 1 页 · Course Duration
- 课纲生效学期
- Semester A 2025/26
- 课纲列明的级别
- B1, B2, B3, B4 - Bachelor's Degree
校方 PDF 第 1 页 · Level
核对官方原文件
可通过下方校方链接阅读或下载该版原始 PDF。 EE4208 · 打开校方原始 PDF ↗
来源 · 校方课程介绍 ↗ · 查阅 2026-10-20T13:40:59.945Z